;
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;  wp[Xe[g
;
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;--------------------------------------------------------------------------------------------------
;
;  <wp[> A[}[tewp[-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150000]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=150000
value=150000
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=1
X=Root,Pos X
Y=Root,Pos Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=RoundState
X=-250
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=RoundState
movecamera=1,0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=1
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Ctϓ]
type=LifeSet
trigger1=1
value=10+(GameTime%11)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,CtϓstO]
type=Projectile
trigger1=RoundState=[3,4]
trigger1=Life=sysvar(0)
attr=,NA
numhits=0
sparkno=-1
hitsound=-1
projID=15151515
projanim=-1
projremovetime=0
projedgebound=544855
projstagebound=544855
projheightbound=-544855,544855
postype=Left
offset=-151515,-151515
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,݂̃CtL]
type=VarSet
trigger1=1
sysvar(0)=Life
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=HitBy
trigger1=1
time=1
value=SCA,AA,AT,AP
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=HitOverRide
trigger1=1
time=1
slot=1
attr=SCA,AA,AT,AP
stateno=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G{GameTimeϐmXe[g]
type=ChangeState
trigger1=1
persistent=256
value=150001
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> A[}[tewp[-G{GameTimeϐmXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ID{̂ɒm点]
type=ParentVarSet
trigger1=1
var(12)=ID
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Null
trigger1=!var(0)
trigger1=var(0):=GameTime
trigger1=var(1):=Enemy(0),var(var(4))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VarSet
trigger1=var(0)
trigger1=GameTime=var(0)+1
var(2)=Enemy(0),var(var(4))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=var(0)
trigger1=(GameTime=var(0)+1)&&(var(1)=var(2))
trigger1=(var(0):=0||1)&&(var(1):=0||1)&&(var(2):=0||1)&&(var(3):=0||1)
trigger1=var(4):=ifelse(var(4)<59,var(4)+1,0)||1
value=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VarSet
trigger1=var(0)
trigger1=GameTime=var(0)+2
var(3)=Enemy(0),var(var(4))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=var(0)
trigger1=GameTime=var(0)+2
trigger1=var(1)=var(2)||var(1)=var(3)||var(2)=var(3)
trigger1=(var(0):=0||1)&&(var(1):=0||1)&&(var(2):=0||1)&&(var(3):=0||1)
trigger1=var(4):=ifelse(var(4)<59,var(4)+1,0)||1
value=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Null
trigger1=var(0)
trigger1=GameTime=var(0)+2
trigger1=var(5):=Floor((var(1)-2*var(2)+var(3))/2)||1
trigger1=var(6):=var(2)-var(1)-var(5)*(2*var(0)+1)||1
trigger1=var(7):=var(1)-var(5)*var(0)*var(0)-var(6)*var(0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=var(0)
trigger1=var(5)||var(6)||var(7)
trigger1=GameTime<=var(0)+10
trigger1=Enemy(0),var(var(4))!=var(5)*GameTime*GameTime+var(6)*GameTime+var(7)
trigger1=(var(0):=0||1)&&(var(1):=0||1)&&(var(2):=0||1)&&(var(3):=0||1)
trigger1=var(4):=ifelse(var(4)<59,var(4)+1,0)||1
trigger1=(var(5):=0||1)&&(var(6):=0||1)&&(var(7):=0||1)
value=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=var(0)
trigger1=var(5)||var(6)||var(7)
trigger1=GameTime=var(0)+10
trigger1=!(var(30)||var(31)||var(32)||var(33))
trigger1=(var(30):=var(4)||1)&&(var(31):=var(5)||1)&&(var(32):=var(6)||1)&&(var(33):=var(7)||1)
trigger1=(var(0):=0||1)&&(var(1):=0||1)&&(var(2):=0||1)&&(var(3):=0||1)
trigger1=var(4):=ifelse(var(4)<59,var(4)+1,0)||1
trigger1=(var(5):=0||1)&&(var(6):=0||1)&&(var(7):=0||1)
value=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=var(0)
trigger1=var(5)||var(6)||var(7)
trigger1=(GameTime=var(0)+10)&&(var(4)!=var(30))
trigger1=var(30)||var(31)||var(32)||var(33)
trigger1=!(var(35)||var(36)||var(37)||var(38))
trigger1=(var(35):=var(4)||1)&&(var(36):=var(5)||1)&&(var(37):=var(6)||1)&&(var(38):=var(7)||1)
trigger1=(var(0):=0||1)&&(var(1):=0||1)&&(var(2):=0||1)&&(var(3):=0||1)
trigger1=var(4):=ifelse(var(4)<59,var(4)+1,0)||1
trigger1=(var(5):=0||1)&&(var(6):=0||1)&&(var(7):=0||1)
value=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=var(0)
trigger1=var(5)||var(6)||var(7)
trigger1=(GameTime=var(0)+10)&&(var(4)!=var(30))&&(var(4)!=var(35))
trigger1=var(30)||var(31)||var(32)||var(33)
trigger1=var(35)||var(36)||var(37)||var(38)
trigger1=!(var(40)||var(41)||var(42)||var(43))
trigger1=(var(40):=var(4)||1)&&(var(41):=var(5)||1)&&(var(42):=var(6)||1)&&(var(43):=var(7)||1)
trigger1=(var(0):=0||1)&&(var(1):=0||1)&&(var(2):=0||1)&&(var(3):=0||1)
trigger1=var(4):=ifelse(var(4)<59,var(4)+1,0)||1
trigger1=(var(5):=0||1)&&(var(6):=0||1)&&(var(7):=0||1)
value=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=var(0)
trigger1=var(5)||var(6)||var(7)
trigger1=(GameTime=var(0)+10)&&(var(4)!=var(30))&&(var(4)!=var(35))&&(var(4)!=var(40))
trigger1=var(30)||var(31)||var(32)||var(33)
trigger1=var(35)||var(36)||var(37)||var(38)
trigger1=var(40)||var(41)||var(42)||var(43)
trigger1=!(var(45)||var(46)||var(47)||var(48))
trigger1=(var(45):=var(4)||1)&&(var(46):=var(5)||1)&&(var(47):=var(6)||1)&&(var(48):=var(7)||1)
trigger1=(var(0):=0||1)&&(var(1):=0||1)&&(var(2):=0||1)&&(var(3):=0||1)
trigger1=var(4):=ifelse(var(4)<59,var(4)+1,0)||1
trigger1=(var(5):=0||1)&&(var(6):=0||1)&&(var(7):=0||1)
value=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=var(0)
trigger1=var(5)||var(6)||var(7)
trigger1=(GameTime=var(0)+10)&&(var(4)!=var(30))&&(var(4)!=var(35))&&(var(4)!=var(40))&&(var(4)!=var(45))
trigger1=var(30)||var(31)||var(32)||var(33)
trigger1=var(35)||var(36)||var(37)||var(38)
trigger1=var(40)||var(41)||var(42)||var(43)
trigger1=var(45)||var(46)||var(47)||var(48)
trigger1=!(var(50)||var(51)||var(52)||var(53))
trigger1=(var(50):=var(4)||1)&&(var(51):=var(5)||1)&&(var(52):=var(6)||1)&&(var(53):=var(7)||1)
trigger1=(var(0):=0||1)&&(var(1):=0||1)&&(var(2):=0||1)&&(var(3):=0||1)
trigger1=var(4):=ifelse(var(4)<59,var(4)+1,0)||1
trigger1=(var(5):=0||1)&&(var(6):=0||1)&&(var(7):=0||1)
value=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=var(0)
trigger1=GameTime>var(0)+10
trigger1=(var(0):=0||1)&&(var(1):=0||1)&&(var(2):=0||1)&&(var(3):=0||1)
trigger1=var(4):=ifelse(var(4)<59,var(4)+1,0)||1
trigger1=(var(5):=0||1)&&(var(6):=0||1)&&(var(7):=0||1)
value=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=DisplayToClipBoard
trigger1=1
text="v30:%d v31:%d v32:%d v33:%d v34:%d"
params=var(30),var(31),var(32),var(33),var(34)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AppendToClipBoard
trigger1=1
text="v35:%d v40:%d v45:%d"
params=var(35),var(40),var(45)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=SelfState
trigger1=1
persistent=256
value=ifelse(HitPauseTime,130,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> }[LOwp[1-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150005]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=GameTime%100=[30,64]
statetype=C
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=GameTime%100=[65,89]
statetype=A
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=150005
value=150005
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=1
X=Enemy(0),Pos X
Y=Enemy(0),Pos Y-130
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=1
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[Qbg1ɍi]
type=TargetDrop
trigger1=NumTarget>1
keepone=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G1{̃^[QbgłȂΔj]
type=TargetDrop
trigger1=NumTarget
trigger1=PlayerIDExist(Target,ID)&&(Target,IsHelper||Target,TeamSide=TeamSide||Target,ID!=Enemy(0),ID)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G1{̃^[Qbg擾tOZbg]
type=VarSet
trigger1=NumTarget!=1
trigger2=NumTarget=1
trigger2=(!PlayerIDExist(Target,ID)||(PlayerIDExist(Target,ID)&&(Target,ID!=Enemy(0),ID||Target,TeamSide=TeamSide)))
trigger3=sysvar(0)!=Enemy(0),ID
sysvar(0)=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G1{̃^[Qbg擾tO]
type=VarSet
trigger1=!sysvar(0)&&NumTarget=1
trigger1=PlayerIDExist(Target,ID)&&!Target,IsHelper&&Target,TeamSide!=TeamSide&&Target,ID=Enemy(0),ID
sysvar(0)=Target,ID
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,i^[Qbg]
type=ReversalDef
trigger1=1
reversal.attr=SCA,AA,AT,AP
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[Qbg擾1]
type=HitDef
trigger1=!NumTarget
trigger1=GameTime%100=[0,14+(Root,sysvar(4)>4000)*25]
attr=,AA,AT,AP
animtype=Hard
hitflag=MAFPD
guardflag=
fall.damage=256*256*256*128-1
numhits=0
sparkno=-1
hitsound=-1
p1stateno=StateNo
priority=7,Hit
pausetime=1,20
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[Qbg擾2]
type=HitDef
trigger1=!NumTarget&&!(Random%5)
attr=,AA,AT,AP
animtype=Hard
hitflag=MAFPD
guardflag=MA
fall.damage=256*256*256*128-1
numhits=0
sparkno=-1
hitsound=-1
p1stateno=StateNo
priority=7,Hit
pausetime=1,20
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[Qbg擾画̂ȂAj]
type=ChangeAnim
trigger1=NumTarget=1
value=40000
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,fobO\]
type=DisplayToClipBoard
trigger1=1
text="NumTarget:%d Target,ID:%d"
params=NumTarget,sysvar(0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[QbgXe[gXe[g]
type=ChangeState
trigger1=sysvar(0)=Enemy(0),ID
trigger1=!Root,NumProjID(150006)
persistent=256
value=150006
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=ChangeState
trigger1=1
persistent=256
value=ifelse(HitPauseTime,130,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> }[LOwp[1/2-^[QbgXe[gXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150006]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,xėp׊L[͈͂߂Xe[g]
type=SelfState
trigger1=PrevStateNo!=62626262
persistent=256
value=62626262
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,̃Xe[gɗtO]
type=Projectile
trigger1=!Root,NumProjID(150006)
attr=,NA
numhits=0
sparkno=-1
hitsound=-1
projID=150006
projanim=-1
projremovetime=0
projedgebound=544855
projstagebound=544855
projheightbound=-544855,544855
postype=Left
offset=-151515,-151515
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[Qbg̃Xe[gۑ]
type=VarSet
trigger1=NumTarget=1
trigger1=PlayerIDExist(Target,ID)
trigger1=var(0):=Target,StateNo||1
sysvar(1)=-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,׊L[]
type=VarSet
triggerall=NumTarget=1
triggerall=PlayerIDExist(Target,ID)&&Target,StateNo!=19000&&Target,StateNo!=62620021
trigger1=var(0)=[0,sysvar(2)]
sysvar(1)=var(0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[QbgXe[g1]
type=TargetState
trigger1=RoundState=2&&Root,sysvar(4)>=1500
trigger1=(GameTime%100=[15,34])||(Root,sysvar(4)=[10000,19999])||Root,Anim=2005
trigger2=RoundState=[0,1]
trigger2=(Root,Anim=190&&Root,AnimElemNo(0)>=330)||Root,Anim=0
value=ifelse(sysvar(1)=-1,0+(Random%2)*5150,sysvar(1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[QbgXe[g2]
type=TargetState
trigger1=RoundState=[3,4]
trigger1=NumTarget=1
trigger1=PlayerIDExist(Target,ID)
trigger1=Target,StateNo!=5150||Target,Alive
value=ifelse(sysvar(1)=-1,5150,sysvar(1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,]
type=TargetLifeAdd
trigger1=NumTarget=1
trigger1=PlayerIDExist(Target,ID)
trigger1=(Root,sysvar(4)%200)=[120,199]
value=-Floor(Enemy(0),LifeMax/100)
absolute=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ғ]
type=TargetLifeAdd
triggerall=NumTarget=1
triggerall=PlayerIDExist(Target,ID)
trigger1=(Root,sysvar(4)%200)=[50,69]
trigger2=RoundState=[3,4]
trigger2=Target,Alive
value=-(256*256*256*128-1)
absolute=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=SelfState
trigger1=1
persistent=256
value=ifelse(HitPauseTime,130,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> }[LOwp[2-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150010]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=150005
value=150005
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=1
X=Enemy(0),Pos X
Y=Enemy(0),Pos Y-123
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=1
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[Qbg1ɍi]
type=TargetDrop
trigger1=NumTarget>1
keepone=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G1{̃^[QbgłȂΔj]
type=TargetDrop
trigger1=NumTarget
trigger1=PlayerIDExist(Target,ID)&&(Target,IsHelper||Target,TeamSide=TeamSide||Target,ID!=Enemy(0),ID)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G1{̃^[Qbg擾tOZbg]
type=VarSet
trigger1=NumTarget!=1
trigger2=NumTarget=1
trigger2=(!PlayerIDExist(Target,ID)||(PlayerIDExist(Target,ID)&&(Target,ID!=Enemy(0),ID||Target,TeamSide=TeamSide)))
trigger3=sysvar(0)!=Enemy(0),ID
sysvar(0)=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G1{̃^[Qbg擾tO]
type=VarSet
trigger1=!sysvar(0)&&NumTarget=1
trigger1=PlayerIDExist(Target,ID)&&!Target,IsHelper&&Target,TeamSide!=TeamSide&&Target,ID=Enemy(0),ID
sysvar(0)=Target,ID
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,i^[Qbg]
type=ReversalDef
trigger1=1
reversal.attr=SCA,AA,AT,AP
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[Qbg擾]
type=ReversalDef
trigger1=RoundState=2
trigger1=!(Root,sysvar(4)>=1500&&(GameTime%100=[0,39]))
trigger1=Root,Anim!=2005
reversal.attr=SCA,AA,AT,AP
fall.damage=256*256*256*128-1
numhits=0
sparkno=-1
hitsound=-1
pausetime=1,10+Random%11
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,OHTK]
type=ReversalDef
trigger1=RoundState=2
trigger1=Root,sysvar(4)>=1500&&(GameTime%100=[0,39])
trigger2=Root,Anim=2005
trigger3=RoundState=[3,4]
reversal.attr=SCA,AA,AT,AP
fall.damage=256*256*256*128-1
numhits=0
sparkno=-1
hitsound=-1
pausetime=1,10+Random%11
p2stateno=19100
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[Qbg擾AjύX]
type=ChangeAnim
trigger1=NumTarget
value=40000
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,fobO\]
type=DisplayToClipBoard
trigger1=1
text="NumTarget:%d Target,ID:%d"
params=NumTarget,sysvar(0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[QbgXe[gXe[g]
type=ChangeState
trigger1=sysvar(0)=Enemy(0),ID
trigger1=!Root,NumProjID(150006)
persistent=256
value=150006
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=ChangeState
trigger1=1
persistent=256
value=ifelse(HitPauseTime,130,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> ~߉wp[Ăяowp[-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150020]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,xDxXe[g]
type=SelfState
trigger1=PrevStateNo!=544859
trigger1=!(Root,sysvar(1)&1)
persistent=256
value=544859
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=54001
value=54001
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=1
X=Root,sysfvar(2)-Root,ScreenPos X+Root,Pos X
Y=Root,sysfvar(4)-45
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=SprPriority
trigger1=1
value=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=1
flag=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=Root,Anim=170
trigger2=Root,Anim=2005&&Root,AnimElemNo(0)<305
trigger3=Root,Anim=500
trigger3=Root,AnimElemNo(0)=[41,70]
trigger4=Root,Anim=5050||Root,Anim=5060||Root,Anim=5100||Root,Anim=5150||Root,Anim=5170
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ϐۊ]
type=VarSet
trigger1=1
sysvar(0)=var(0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,㎞Ԍv]
type=VarAdd
trigger1=RoundState=[3,4]
sysvar(1)=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,CtϓstO]
type=VarSet
trigger1=Root,NumProjID(15151515)
sysvar(2)=-544855
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~߉wp[Ăяo]
type=Helper
trigger1=!NumHelper(150025)
ID=150025
name="Time[UHG]"
helpertype=Player
stateno=5150
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[WǗwp[]
type=Helper
trigger1=!NumHelper(159999)
trigger1=RoundState=2&&Root,sysvar(4)>=100
trigger1=Root,sysvar(4)%200=1
ID=159999
name="Damage[UHG]"
helpertype=Player
stateno=159999
size.xscale=0
size.yscale=0
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AngleDraw
trigger1=1
value=GameTime%360+90
scale=(ifelse((GameTime%120<=59),((GameTime%60*0.01)/0.6),(1-(GameTime%60*0.01)/0.6)))*0.5,0.5
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Trans
trigger1=1
trans=Add
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{̂Pos X߂]
type=VarSet
trigger1=1
sysfvar(0)=Root,sysfvar(2)-Root,ScreenPos X+Root,Pos X
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;  {̃GtFNg
;--------------------------------------------------------------------------------------------------
[State ,1]
type=Explod
trigger1=Root,Anim!=2005&&!(Root,Anim=500&&(Root,AnimElemNo(0)=[41,70]))
trigger1=Root,Anim!=5050&&Root,Anim!=5060&&Root,Anim!=5100&&Root,Anim!=5150&&Root,Anim!=5170
trigger1=Root,Anim!=170
trigger1=(GameTime%5)=1
trigger1=Random%2
anim=54002
ID=54002
postype=Left
pos=Ceil(160+sysfvar(0))+40-(Random%80),Ceil(Root,sysfvar(3))-20+(Random%20)
vel=0,-5+((Random%25)*0.1)
removetime=-2
sprpriority=544855
scale=0.25,0.25
accel=0,0.09
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,2]
type=Explod
trigger1=Root,Anim!=2005&&!(Root,Anim=500&&(Root,AnimElemNo(0)=[41,70]))
trigger1=Root,Anim!=5050&&Root,Anim!=5060&&Root,Anim!=5100&&Root,Anim!=5150&&Root,Anim!=5170
trigger1=Root,Anim!=170
trigger1=(GameTime%5)=1
trigger1=!(Random%2)
anim=54002
ID=54002
postype=Left
pos=Ceil(160+sysfvar(0))+40-(Random%80),Ceil(Root,sysfvar(3))-20+(Random%20)
vel=0,-5+((Random%25)*0.1)
removetime=-2
sprpriority=544855
scale=0.25,0.25
accel=0,0.09
ontop=1
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,3]
type=Explod
trigger1=Root,Anim!=2005&&!(Root,Anim=500&&(Root,AnimElemNo(0)=[41,70]))
trigger1=Root,Anim!=5050&&Root,Anim!=5060&&Root,Anim!=5100&&Root,Anim!=5150&&Root,Anim!=5170
trigger1=Root,Anim!=170
trigger1=!(GameTime%3)
anim=54002
ID=54002
postype=Left
pos=Ceil(160+sysfvar(0)-20+(Random%41)),Ceil(Root,sysfvar(3))-(Random%11)
vel=-2+(Random%4),-4+(Random%2)
removetime=-2
sprpriority=544855
scale=0.2,0.2
ontop=1
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,4]
type=Explod
trigger1=Root,Anim!=2005&&!(Root,Anim=500&&(Root,AnimElemNo(0)=[41,70]))
trigger1=Root,Anim!=5050&&Root,Anim!=5060&&Root,Anim!=5100&&Root,Anim!=5150&&Root,Anim!=5170
trigger1=Root,Anim!=170
trigger1=!(GameTime%4)
anim=54002
ID=54002
postype=Left
pos=Ceil(160+sysfvar(0)),Ceil(Root,sysfvar(3))-10
random=80,20
vel=-2+(Random%4),-3+(Random%2)
removetime=-2
sprpriority=544855
scale=0.1,0.1
ontop=1
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,c1]
type=Explod
trigger1=Root,Anim=1000||Root,Anim=1011
trigger1=Root,AnimElemNo(0)=[14,42]
trigger1=!(GameTime%2)
anim=541001
ID=541001
postype=Left
pos=Ceil(160+sysfvar(0)-10),Ceil(Root,sysfvar(3))
facing=ifelse(Root,sysvar(0)&4,-1,1)
bindtime=1
removetime=-2
sprpriority=544855
scale=0.5,0.5
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,c2]
type=Explod
trigger1=Root,Anim=1010
trigger1=Root,AnimElemNo(0)=[14,42]
trigger1=!(GameTime%2)
anim=541002
ID=541002
postype=Left
pos=Ceil(160+sysfvar(0)-5),Ceil(Root,sysfvar(3)+5)
facing=ifelse(Root,sysvar(0)&4,-1,1)
removetime=-2
sprpriority=544855
scale=0.5,0.5
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,c4]
type=Explod
trigger1=Root,Anim=1030
trigger1=Root,AnimElemNo(0)=[14,42]
trigger1=!(GameTime%2)
anim=541004
ID=541004
postype=Left
pos=Ceil(160+sysfvar(0)),Ceil(Root,sysfvar(3)+10)
facing=ifelse(Root,sysvar(0)&4,-1,1)
removetime=-2
sprpriority=544855
scale=0.5,0.5
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,c5]
type=Explod
trigger1=Root,Anim=1031
trigger1=Root,AnimElemNo(0)=[14,42]
trigger1=!(GameTime%2)
anim=541005
ID=541005
postype=Left
pos=Ceil(160+sysfvar(0)-5),Ceil(Root,sysfvar(3)-5)
facing=ifelse(Root,sysvar(0)&4,-1,1)
removetime=-2
sprpriority=544855
scale=0.5,0.5
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,c6]
type=Explod
trigger1=Root,Anim=1032
trigger1=Root,AnimElemNo(0)=[14,42]
trigger1=!(GameTime%2)
anim=541006
ID=541006
postype=Left
pos=Ceil(160+sysfvar(0)),Ceil(Root,sysfvar(3)-10)
facing=ifelse(Root,sysvar(0)&4,-1,1)
removetime=-2
sprpriority=544855
scale=0.5,0.5
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,wi]
type=Explod
trigger1=Root,Anim=2000
trigger1=Root,AnimElem=2
anim=2003
ID=2003
postype=Left
bindtime=-1
removetime=-1
sprpriority=544855
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause-1
;--------------------------------------------------------------------------------------------------
[State ,]
type=RemoveExplod
trigger1=Root,Anim!=2000&&Root,Anim!=2005
trigger1=NumExplod(2003)
ID=2003
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ZX]
type=Explod
trigger1=Root,Anim=2005
trigger1=Root,AnimElemNo(0)=15
anim=2001
ID=2001
postype=Left
bindtime=-1
removetime=-2
sprpriority=544855
ontop=1
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,]
type=RemoveExplod
trigger1=Root,Anim!=2005
trigger1=NumExplod(2001)
ID=2001
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,eI1]
type=Explod
trigger1=Root,Anim=2005
trigger1=Root,AnimElemNo(0)=15
anim=2002
ID=2002
postype=Left
bindtime=-1
removetime=-2
sprpriority=544855
ontop=1
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,eI2]
type=Explod
trigger1=Root,Anim=2005
trigger1=Root,AnimElemNo(0)=95
anim=2002
ID=2002
postype=Right
bindtime=-1
removetime=-2
facing=-Facing
sprpriority=544855
ontop=1
trans=Add
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,]
type=RemoveExplod
trigger1=Root,Anim!=2005
trigger1=NumExplod(2002)
ID=2002
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_~[]
type=RemoveExplod
trigger1=NumExplod(2)
ID=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=SelfState
trigger1=1
persistent=256
value=ifelse(HitPauseTime,130,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> ~߉wp[-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150025]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=54001
value=54001
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=1
X=Root,sysfvar(2)-Root,ScreenPos X+Root,Pos X
Y=Root,sysfvar(4)-45
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=SprPriority
trigger1=1
value=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=1
flag=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=Root,Anim=170
trigger2=Root,Anim=2005&&AnimElemNo(0)<305
trigger3=Root,Anim=500
trigger3=Root,AnimElemNo(0)=[41,70]
trigger4=Root,Anim=5050||Root,Anim=5060||Root,Anim=5100||Root,Anim=5150||Root,Anim=5170
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ʂ̐Fɖ߂]
type=AllPalFX
trigger1=1
time=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ʂ̗h~߂]
type=EnvShake
trigger1=Root,Anim=2000||Root,Anim=2005
time=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ϐ]
type=VarSet
trigger1=PlayerIDExist(Parent,ID)
var(0)=Parent,sysvar(0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~߉1]
type=Pause
trigger1=1
time=0
movetime=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~߉2]
type=SuperPause
trigger1=1
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Am}JXL[1]
type=Pause
trigger1=GameTime%8!=[2,7]
trigger1=Enemy(0),MoveType=A||Enemy(NumEnemy>1),MoveType=A
time=2
movetime=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Am}JXL[2]
type=SuperPause
trigger1=GameTime%8!=[2,7]
trigger1=Enemy(0),MoveType=A||Enemy(NumEnemy>1),MoveType=A
anim=-1
time=2
movetime=2
darken=0
p2defmul=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,op~1]
type=Pause
trigger1=Root,Anim=500
trigger1=Root,AnimElemNo(0)=[30,40]
trigger2=Root,Anim=2000
trigger2=Root,AnimElemNo(0)=[30,70]
time=20
movetime=20
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,op~2]
type=SuperPause
trigger1=Root,Anim=500
trigger1=Root,AnimElemNo(0)=[30,40]
trigger2=Root,Anim=2000
trigger2=Root,AnimElemNo(0)=[30,70]
anim=-1
time=20
movetime=20
darken=0
p2defmul=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~1]
type=Pause
trigger1=var(0)<250
trigger1=!Enemy(0),Alive&&!Enemy(NumEnemy>1),Alive
time=500
movetime=500
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~2]
type=SuperPause
trigger1=var(0)<250
trigger1=!Enemy(0),Alive&&!Enemy(NumEnemy>1),Alive
trigger1=var(0):=var(0)+1||1
anim=-1
time=500
movetime=500
darken=0
p2defmul=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~3]
type=Pause
trigger1=!Enemy(0),Alive&&!Enemy(NumEnemy>1),Alive
trigger1=RoundState=[3,4]
trigger1=Parent,sysvar(1)<30
trigger1=Root,Alive
time=500
movetime=500
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~4]
type=SuperPause
trigger1=!Enemy(0),Alive&&!Enemy(NumEnemy>1),Alive
trigger1=RoundState=[3,4]
trigger1=Parent,sysvar(1)<30
trigger1=Root,Alive
anim=-1
time=500
movetime=500
darken=0
p2defmul=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~5]
type=Pause
trigger1=!Enemy(0),Alive&&!Enemy(NumEnemy>1),Alive
trigger1=RoundState=[3,4]
trigger1=Root,Alive
trigger1=!Root,NumProjID(150006)
time=256*256*256*128-1
movetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~6]
type=SuperPause
trigger1=!Enemy(0),Alive&&!Enemy(NumEnemy>1),Alive
trigger1=RoundState=[3,4]
trigger1=Root,Alive
trigger1=!Root,NumProjID(150006)
anim=-1
time=256*256*256*128-1
movetime=256*256*256*128-1
darken=0
p2defmul=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,̐鍐p~1]
type=Pause
triggerall=Root,NumExplod(15151515)=1
triggerall=Root,var(2)>=1900&&Parent,sysvar(2)!=-544855
triggerall=(Enemy(0),StateNo!=[120,155])&&(Enemy(NumEnemy>1),StateNo!=[120,155])
trigger1=!NumPartner
trigger2=NumPartner
trigger2=!Partner,Alive
time=256*256*256*128-1
movetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,̐鍐p~2]
type=SuperPause
triggerall=Root,NumExplod(15151515)=1
triggerall=Root,var(2)>=1900&&Parent,sysvar(2)!=-544855
triggerall=(Enemy(0),StateNo!=[120,155])&&(Enemy(NumEnemy>1),StateNo!=[120,155])
trigger1=!NumPartner
trigger2=NumPartner
trigger2=!Partner,Alive
anim=-1
time=256*256*256*128-1
movetime=256*256*256*128-1
darken=0
p2defmul=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,̐鍐~߉1]
type=Pause
trigger1=Root,NumExplod(15151515)=1
trigger1=RoundState=[3,4]
trigger1=Root,NumProjID(15151515)||(Parent,sysvar(2)=-544855&&!Enemy(0),Alive&&!Enemy(NumEnemy>1),Alive)
time=0
movetime=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,̐鍐~߉2]
type=SuperPause
trigger1=Root,NumExplod(15151515)=1
trigger1=RoundState=[3,4]
trigger1=Root,NumProjID(15151515)||(Parent,sysvar(2)=-544855&&!Enemy(0),Alive&&!Enemy(NumEnemy>1),Alive)
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~7]
type=Pause
trigger1=RoundState=4
time=256*256*256*128-1
movetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~8]
type=SuperPause
trigger1=RoundState=4
anim=-1
time=256*256*256*128-1
movetime=256*256*256*128-1
darken=0
p2defmul=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ϐۊ]
type=ParentVarSet
trigger1=PlayerIDExist(Parent,ID)
var(0)=var(0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AngleDraw
trigger1=1
value=GameTime%360+90
scale=(ifelse((GameTime%120>59),((GameTime%60*0.01)/0.6),(1-(GameTime%60*0.01)/0.6)))*0.5,0.5
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Trans
trigger1=1
trans=Add
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=DestroySelf
trigger1=AnimElem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=SelfState
trigger1=1
persistent=256
value=ifelse(HitPauseTime,130,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> ~߉wp[̈mۗp_~[wp[-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150030]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=40000
value=40000
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=1
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=DestroySelf
trigger1=IsHelper
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=ChangeState
trigger1=1
persistent=256
value=ifelse(HitPauseTime,130,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> OTHKwp[-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150035]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo"||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=150005
value=150005
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Turn
trigger1=Facing=-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=1
X=Enemy(0),Pos X
Y=Enemy(0),Pos Y-116
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=1
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,^[Qbg1ɍi]
type=TargetDrop
trigger1=NumTarget>1
keepone=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,OTHK]
type=ReversalDef
trigger1=1
reversal.attr=SCA,AA,AT,AP
numhits=0
sparkno=-1
hitsound=-1
pausetime=1,10+Random%11
p2stateno=19100
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=NumTarget
value=40000
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Ă̎Ԃv]
type=VarAdd
trigger1=1
sysvar(0)=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,wp[]
type=DestroySelf
trigger1=IsHelper
trigger1=sysvar(0)>=100
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=SelfState
trigger1=1
persistent=256
value=ifelse(HitPauseTime,130,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> ewp[-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150040]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=150040
value=150040
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Root,NumHelper(150000)&&RoundState
X=250
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=OffSet
trigger1=Root,NumHelper(150000)&&RoundState
X=Facing*(Root,Pos X-Pos X)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=Root,NumHelper(150000)&&RoundState
movecamera=1,0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=1
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=HitBy
trigger1=1
time=1
value=SCA,AA,AT,AP
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=ChangeState
trigger1=1
persistent=256
value=ifelse(HitPauseTime,130,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> Xe[g擾wp[-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 150045]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=StateNo
value=StateNo
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=BindToRoot
trigger1=1
pos=0,7
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gۑ]
type=VarSet
trigger1=sysvar(1)>0
trigger1=sysvar(1)!=var(0)&&sysvar(1)!=var(1)&&sysvar(1)!=var(2)&&sysvar(1)!=var(3)&&sysvar(1)!=var(4)
trigger1=sysvar(1)!=var(5)&&sysvar(1)!=var(6)&&sysvar(1)!=var(7)&&sysvar(1)!=var(8)&&sysvar(1)!=var(9)
var(!!var(0)+!!var(1)+!!var(2)+!!var(3)+!!var(4)+!!var(5)+!!var(6)+!!var(7)+!!var(8)+!!var(9))=sysvar(1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gۑ]
type=VarSet
trigger1=sysvar(2)>0
trigger1=sysvar(2)!=var(10)&&sysvar(2)!=var(11)&&sysvar(2)!=var(12)&&sysvar(2)!=var(13)&&sysvar(2)!=var(14)
trigger1=sysvar(2)!=var(15)&&sysvar(2)!=var(16)&&sysvar(2)!=var(17)&&sysvar(2)!=var(18)&&sysvar(2)!=var(19)
var(10+!!var(10)+!!var(11)+!!var(12)+!!var(13)+!!var(14)+!!var(15)+!!var(16)+!!var(17)+!!var(18)+!!var(19))=sysvar(2)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,̑Xe[g擾Ă̂𔻒f]
type=VarSet
trigger1=var(59):=0||1
trigger1=var(0)
var(59)=!!var(0)+!!var(1)+!!var(2)+!!var(3)+!!var(4)+!!var(5)+!!var(6)+!!var(7)+!!var(8)+!!var(9)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ԂXe[gI:_]
type=ParentVarSet
trigger1=var(0)
trigger1=GameTime%300=15
var(53)=var(Random%var(59))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,g]
type=HitDef
trigger1=GameTime%100=[15,29]
attr=SCA,NA
numhits=0
sparkno=-1
hitsound=-1
pausetime=1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G1]
type=NotHitBy
trigger1=1
time=1
value=
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G2]
type=NotHitBy
trigger1=1
time=1
value2=
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=DisplayToClipBoard
trigger1=1
text="v0:%d v1:%d v2:%d v3:%d v4:%d"
params=var(0),var(1),var(2),var(3),var(4)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=ChangeState
trigger1=1
persistent=256
value=130+5020*!HitPauseTime
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> _[WǗwp[-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 159999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=150005
value=150005
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=1
X=0
Y=21
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=1
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,g]
type=HitDef
trigger1=Root,sysvar(4)%200=[1,4]
attr=SCA,AA,AT,AP
numhits=0
sparkno=-1
hitsound=-1
pausetime=1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ԊuōXV]
type=DestroySelf
trigger1=IsHelper
trigger1=!(Root,sysvar(4)%200)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <wp[> Lpwp[-ʏ폈Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 999999]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=!IsHelper
trigger2=Name!="Angelia"
trigger2=!(AuthorName="Youjo_M")||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=40000
value=40000
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=1
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,wp[]
type=DestroySelf
trigger1=IsHelper
trigger1=Root,NumProjID(15151515)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[gŒ]
type=ChangeState
trigger1=1
persistent=256
value=ifelse(HitPauseTime,130,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------